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With such a large cast, you don’t get a very deep dive into all of the character’s histories, but I felt like they all have their own distinct personalities and many have their traits and the reasons behind them explored. They all get at least some screen time, though this is sometimes alongside another character. Despite this, I was impressed at how much effort was put into developing the main cast and even several of the secondary characters. You often meet new characters as you proceed through the game. From there it continues to introduce new concepts, whether explicitly explaining them or more often allowing you to learn through context. The first few hours introduce you to some of the characters and the general way of life. One particularly notable aspect is how the game builds up the world over time. It does a great job of ramping up the tension at certain points, but balancing it with lighter moments. In one scene you may be talking about the assassination of a political figure by another country with a serious tone and in another, you may be watching and laughing as a character puts herself in danger to feed her gluttonous stomach. It is a story involving constant wars, politics, deceit and between it all, some more relaxed scenes where you get to know a wide cast of characters. Hakuowlo visits many different countries and meets people from all over. The story continues with a much wider scale than the village. The sound of clashing swords, piercing arrows, and spells being cast become common. This triggers tensions, which spiral into a conflict affecting much more than their own village. The corrupt local lord hears of their success and decides that he wants to profit from it. Watching Hakuowlo integrate into the village worked quite well to give a sense of attachment and get to know the world and people. He helps in the fields, comes up with plans, and befriends the others. While recovering, he uses his knowledge to improve their way of life and works his way into being an important member of the village. Despite his differences, he soon fits into the village and grows attached to the people there. What he does have is a mysterious mask that cannot be removed. He does not have more bestial traits such as furry ears or a tail as the rest of them do. The villagers may find Hakuowlo to be quite different from them. I found this refreshing after playing so many visual novels based in modern Japan or a very similar world. One particularly interesting aspect of Utawarerumono: Prelude to the Fallen is that the world it builds has its own distinct culture with some influences from the Ainu people of Japan in the clothing shown and some other aspects. We start to learn about this world’s mythology and cultural practices through this lens. It is a village steeped in the local traditions. Yamayura Village is a tiny place with few residents, barren fields, and no riches. Eruruu and her grandmother – the village elder and a healer start to treat his injuries and give him the name Hakuowlo. As he awakens in Yamayura Village, he finds that he cannot remember anything about his past, including his own name. The story follows a man who was found gravely injured in the forest by a young woman named Eruruu. ShiraVN has announced they will be publishing it to PC on Steam in the future. This version of the game is coming to PlayStation 4 and PS Vita with Cross-Save courtesy of NIS America. However, this is the first time it has had an international release. Over time it has come out on new platforms, add voiced acting, improved graphics, and even had changes in the battle system and balancing. One which I recall playing more than a decade ago in fact and one which has stuck with me ever since. Utawarerumono: Prelude to the Fallen is a remake of an old visual novel.